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| Members will post their characters here
| 10 | 23 | Rogue Vulpis Tue Nov 17, 2015 12:43 am murder-rocket |
| Magic types, Races, Background on Guilds, World info, and History
| 10 | 28 | Occupations (wip... Tue Nov 17, 2015 12:56 am Admin |
| Bestiary and Items of the Realm
| 13 | 13 | Bestiary-Flora... Thu Nov 26, 2015 8:07 pm Admin |
| All authorized Fellowships will be posted here which includes their members
| 1 | 3 | Fellowships Wed Apr 29, 2015 4:36 pm Admin |
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| Updates and need to know information will be posted here! Please read when their is new information so you can keep up to date with the forum and all activities.
| 8 | 8 | Emergency Freque... Sun Feb 14, 2016 1:09 pm Admin |
| Any questions members have for Admin's or in general can be posted here. Private messages are acceptable as well
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| Bounties will be posted here and if desired, members can post their own bounties on other characters/members, monsters, etc. Will include Bounty sheet
| 1 | 1 | WANTED! Bulletin... Fri May 15, 2015 4:40 pm Admin |
| Here all neutral and guild-restricted missions will be placed.
| 6 | 6 | Joker missions... Fri Nov 27, 2015 8:46 pm Admin |
| Places within the Realm that need employees will post here including members who wish to start their own business within the Realm. Includes Employment sheet and Business creation sheet
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| Here you can receive guild exclusive missions & tasks appointed by the Diamonds Guildmaster
| 1 | 4 | Guildmaster meet... Mon May 18, 2015 12:47 pm Admin |
| The meeting place for the Diamonds and all of their activities will be held here
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| Housing for Diamond occupants are here
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| Here you can receive guild exclusive missions & tasks appointed by the Hearts Guildmaster
| 1 | 3 | Meeting with the... Wed May 20, 2015 9:00 pm Aleksander |
| The meeting place for the Hearts and all of their activities will be held here
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| Housing for Heart occupants are here
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| Here you can receive guild exclusive missions & tasks appointed by the Clubs Guildmaster
| 4 | 13 | Jack attack! Thu Feb 18, 2016 12:14 am Admin |
| The meeting place for the Clubs and all of their activities will be held here
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| Housing for Club occupants are here
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| Here you can receive guild exclusive missions & tasks appointed by the Spades Guildmaster
| 2 | 10 | Jack attack! Tue Feb 23, 2016 11:27 pm Admin |
| The meeting place for the Spades and all of their activities will be held here
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| Housing for Spade occupants are here
| 1 | 1 | Maddi Finestra's... Sun Jun 28, 2015 5:33 pm Ninjacatblue |
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| Here is the meeting place for all guilds over political maters
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| All shop vendors within Bastion will be located here. Those who create a business will post it here
| 4 | 38 | Maha's Cauldron:... Thu Jan 17, 2019 11:09 pm Ninjacatblue |
| Temp residency for those who are just visiting Bastion for business or pleasure....
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| A massive stadium that is used for those who need to train and harness their skills with no worry from outside distractions. Contains rooms needed for all forms of training; such a room that has its own rocky terrain for forgers and elementals, a sphere shaped room with no gravity for free-fall combat, a beast simulator for tamers and spirit users, and much more. just think of a room within the Training Center and you will have it!
| 2 | 51 | Dark Room Traini... Sat Aug 15, 2015 3:38 pm Admin |
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| Here is where you register to participate in the Arena once you receive a ticket
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| 1 | 2 | This Seasons Fin... Fri May 01, 2015 5:56 pm Admin |
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| Level 1 of the Labyrinth is a complete ecosystem in itself, with no walls nor roof. The False Forest has been nearly explored by the Delvers but it still holds a few secrets. This being level 1 is the beginner level, containing low ranking enemies and loot, being mainly used to get players into the flow of level exploring
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| Want to explore the Sleepless Sea? Then look up a ship captain here for an expedition. Want to explore further? no problem if you got the Yin
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| All shop vendors within Beacon will be located here. Beacon vendors mainly sell exotic and aquatic based goods. Those who create a business outside of Bastion will post it here
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| Temp to full time residency of Beacon are here. Enjoy that sea water smell.....among other things...
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| Want to explore the Crying or Devil seas? Well if the people you're going to be traveling with isn't a problem, then look up a ship captain here for an expedition. No questions asked just as long as silence is held with the right amount of Yin that is
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| Looking for something special? Possibly illegal? WELL LOOK NO FURTHER! The Black Market is the place for you, after all, Skirmisher's Refuge only has one law, Don't get caught.
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| Temp to full time residency of Skirmisher's Refuge are here. Don't mind the smell.......you'll get use to it in a year...... or five....
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| Looking to make some extra Yin? Why not throw your skills into the Feeding Pool? This cage-like arena is built over a massive shark's nest, and if you're not careful...you'll be filling the bellies of the tenants bellow; but if you survive then you'll walk away with a pocket full of Yin
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| The Shimmering Glades is and ocean of gleaming grasslands that stretches as far as the eye can see. This being a neutral ground that none have to worry about when it comes to danger since most of the fauna here are harmless. The glades makes a great training ground or battlefield to settle a score....if you're into that kid of thing..
| 1 | 21 | The Final Test... Fri Jun 26, 2015 10:56 am Panzer |
| Seemingly Glimmer lake is one of the most peaceful places withing the Fable Wilds. Yet that's only on the surface. Below the lake's depths holds an array of aquatic chimera that are just waiting for those foolish enough to come close the the lake's shores. Despite this, the lake is a hotspot for fisherman and tamers due to the rare and exotic aquatic based chimera located here
| 1 | 21 | The Final Test... Thu Jun 25, 2015 2:04 pm Admin |
| Ironically, there are no hills in the Creeping Hills yet the creeping part it seemingly accurate. The Creeping Hills is comprised of a massive mountain range that has a unique geographical feature, which causes the mountains to literally move. No one knows why and no one wants to find out due to the highly aggressive chimera that lurk here, that and the constant sense of eyes upon you
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| The Crystal grotto is full of crystal clusters that cover the inner lining of the tunnels that spreads throughout all of the west side of Fable. The grotto itself is a wellspring for Arcanium, having the most abundance in nearly all minerals. That being said, makes the grotto extremely dangerous to prospectors due to chimera and those who wish the exploit its resources
| 1 | 8 | Mission: Heavy M... Thu Jul 30, 2015 12:05 am Admin |
| Queens Garden is a nesting ground for nearly all insect based Chimera in Fable. The chimera here are extremely aggressive and will attack anything and everything that dares enter their territory. The Queens Garden even has a network of underground tunnels that the chimera use to traverse throughout their territory and even into other territories of Fable. Despite the danger, many venture here for the rare flora and chimera, the rarest of resources being located in the epicenter of the garden being that of a massive 50 story hive, which is home to the ruler of the garden
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| As its name implies, Phantom Wood is a bit on the....paranormal side. This forest is always covered in thick fog to conceal its denizens. The very trees seem alive, shifting, rattling, reaching out to all within reach. The grounds shifts with every step like walking on a carpet of worms. The air is so thick and pungent that its suffocating. Phantom Wood isn't well traversed but its an obstacle many must take if they desire to reach Dragons Roost
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| Its very name implies its denizens. The roost is a nesting ground for nearly all dragons across Fable. That being said, this location is for only the bravest or foolish of heart. For the dragons that live here, this place is a buffet for all those who dare venture forth. Now if the dragons don't kill you first the terrain might. The roost itself is comprised of tight nit canyons and mountains that go on more hundreds of miles. At the farthest pint of the roost is the spire, a hollow mountain that reaches past the clouds. The spire holds rare ores an even rarer dragons, most of all the alpha of the roost
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| The Howling Wilds is a forest that takes up the entire East side of Fable, spreading for hundreds upon hundreds of miles. The forest holds the greatest source of flora and fauna in all of Fable, being a hunting ground for all adventurers alike. That being said, this place holds great danger, with the fauna becoming more and more aggressive the deeper you go into the forest. In addition, there is something of mystery withing this domain, something that even the Founders sensed but never could truly discover
| 1 | 2 | Mission-A Fallin... Thu Jul 30, 2015 12:08 am Admin |
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| The horseman of Death use Crypts Keep as their base of operations. Crypts Keep is massive pyramid-like tomb that holds the former armies of the Demon King who perished in the last war. Gathering here for centuries, the Horseman of Death use the tomb to harness their very skills over death through necromancy and rot.
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| The Horseman of War use Crisis Forge as their base of operations. Located in a cluster of small volcanoes that the Horseman have built their very own engine of war. Using the forge to create a vast array of armor and weaponry to use in their constant battles with each other and anyone else they see fit.
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| An arena built in the center of a volcano thats kept there by 4 support beams that reach outside of the volcano's peak, if 1 beam were to break it would cause the whole arena to tilt, if all were to break then the arena would plummet into the lava below. The Boiling Pot is the Horseman of War's entertainment of sorts for their strongest warriors participate in the arena for glory or to feed their blood lust
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| The Horseman of Famine use Desolate Waste as their base of operations. Desolate Waste is nothing more than a massive city sized pit located within the center of an endless desert, located south of the Abyssal Divide. Within the pit houses hundreds of honeycomb shaped structures which the Horseman use as housing. The Horseman of Famine choose this place as their home for the lack of resources it has, allowing them to Adapt to their harsh surroundings, some even able to survive without any resources for years if more.
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| The horseman of Conquest use Kings Hollow as their base of operations. Kings Hollow is a shattered and formerly abandoned fortress, once used by the Demon King during his reign. The Horseman use Kings Hollow more like a military base, training their members to the peak of fitness and skill in order to prepare for what they call "the Final Conflict." The Kings Hollow, thanks the Horseman of Conquest, is also setup like a death trap to all those who dare come even near its gates, for its packed full of booby traps and god(s) knows what else
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| The Abyssal Divide literally is that, a divide that separates Fable from Grim. The divide goes on for hundreds of miles and is unique for throughout the divide is a 60ft wall of wind and sand. Just getting through the divide is challenging enough without the bandits, Horseman, and other things just waiting for prey to come walking through that wall of sand
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| The Forgotten Oasis is by far the most beautiful location in all of Grim.....that is if....you can find it. The oasis is surrounded by ancient runes that create the most realistic and intense of mirages that can and will lead you to a not so pleasant demise. Whether it into a sea of quick sand, pit drop into spikes, vipers, acid, etc, or just fool your mind to the point of self inflicting harm. Yet, the oasis holds rare ores and even rarer secrets
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| The Bleeding Marsh is a place of death itself. Covered in a constant red mist, hence the name "bleeding". A land of rot and decay where only the strongest and adaptable can survive. A common training ground for the Horseman of Death and Famine for said....unique features. The marsh is said to have a will of its own for it seems to call to those from all over the lands of Grim and even Fable to come to its murky waters
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| The Boneyard is simply that, a graveyard of sorts for all fauna of Grim and Fable. A place that seemingly draws fauna there as their final resting place, yet if if gather in numbers, they immediately go into a killing frenzy. No one knows why this happens but plenty of looters come here to gather supplies from the remains
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| The Scorched Earth is remnant of the last war, the final battle between the Founders and the Demon King. No life can thrive here in this state sized wound on the Earth, caused by the Demon King's forbidden magic which caused a explosion the size and force of 3 nuclear explosions. Now just a reminder of the consequences of those who abuse their power and as the place of the Demon King's demise
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| A 2.4 mi long bridge(2xGolden Gate Bridge) built that connects Fable to the Forgotten Continent. the bridge however is extremely dangerous due to the fact that sea serpents nest at the bottom of the oceans crest near the bridges support beams yet its the only way to get to the Forgotten Continent by foot........better off taking a boat.....or just not going
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