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 Magic Spectrum-Old/Used as reference

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PostSubject: Magic Spectrum-Old/Used as reference    Wed Apr 22, 2015 6:13 pm

1. Red Magic-Enhancing
   -(Strengths) Those with red magic are capable of enhancing their body's functions exponentially. Such as they can increase any of their five sense and push pass what would be considered their body's limits. Enhancers are capable of being as strong as an elephant, light as a feather, fast as a cheetah,  and have eyes like a hawk. In addition, Enhancers are capable of enhancing anything they touch. Such as, they can make a 500lp boulder weigh as light as pebble or enhance its dexterity making it so fragile that a flick with crumble it to dust. To those who use red magic offensively, it works just like taijutsu in Naruto as well as the eye techniques such as the Sharingan since you'd be enhancing your eyesight's capability to read peoples movements.

   -(Weaknesses) Although Enhancers are capable of enhancing their body's as well as objects, there is a limit to how much they can enhance and what they can enhance. An example being that an Enhancer cannot enhance all of their five senses at once. To enhance uses up MP like all magic(except spirit). Now with the level of enhancement is based on something called Stress, Stress is all things base capability of enhancement. A person's base Stress for example can be their weight or muscle strength. Now when you enhance you either increase or decrease yours or something else's base Stress level. For example, you use some MP to double your strength, that's x2 Stress on your body, same goes for other fields of enhancement. Making objects light or frail decreases their Stress. In addition to frailty, you cannot make living things you touch frail, only non-living objects can you decrease their Stress level to frailty to which it no longer has Stress. More Stress=more strength, weight, and heightened senses, less Stress=frailty, weightless, and weakness in body or structure. Now with increasing Stress you can do it all at once such as quadruple you strength but know that's x5 Stress meaning you'd pay that much MP, so you'd enhance strength x5, paying 20 MP x 5, so in total you payed 100 MP. This how you basically use red magic

Examples of enhancing
1. increased strength
2. increased speed. not just for running put punches and kicks.
3. faster healing
4. increased hearing
5. haw sight
6. animalistic smell
7. increased or decreased(weightlessness) weight
8. skin and or bone strength *making your skin or bones as hard as metal)  
9. fragility


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PostSubject: Re: Magic Spectrum-Old/Used as reference    Thu Apr 23, 2015 11:56 pm

2. Yellow Magic-Forging
-(Strengths) Those with yellow magic are able of creating an array of objects and structures by touching nearly anything. Think of red magic like Ed's alchemy in Full Metal Alchemist, where whatever he touched could form into a weapon, wall, stairs, etc. Forging is basically the same exact thing where forgers can create weapons such as swords, spears, and any other melee form of object out of what every material they are using to forge with. Forging is an extremely powerful form of magic since all you need to do is touch something and create whatever comes to mind, except complex structures such as machinery since you'd have to forge every individual part one at a time. This means you cannot forge firearms all at once, you'd literally have to forge each and every individual piece of it and put it together yourself to do so *I'd suggest you do that outside of combat if you plan on creating such items.*

-(Weaknesses) Although Forgers can nearly forge with any material, there is a drawback. You cannot Forge living things such as plants, animals, and of course people. To do so you'd need to be a Rank B or higher and it counts as black magic since you're changing a living creature against its will, this also being a form of blood magic. In addition, you cannot forge something that doesn't have technical solid body of mass and something that if you'd touch would harm you, such as gas, fire, acid, water, lava, etc. Another drawback to forging is you can only create using your materials base mass meaning you cannot turn a 5lb 2in x 2in metal cube into a 30ft 100lp wall. However you can stretch the metal cube into a dagger, a couple of spoons, or a sphere. Which also means the more you stretch material, you are thinning it out and decreasing its stability like stretching a piece of chewed gum until it snaps, this having the same of effect. Basically the more material you have to work with the better.

Examples of Forging
1. Melee weapons
2. Shields
3. Armor
4. Walls
5. Stairs
6. Spikes
7. statues
8. golems


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PostSubject: Re: Magic Spectrum-Old/Used as reference    Fri Apr 24, 2015 1:11 am

3. Blue Magic-Conjuring
 -(Strengths) Blue magic is very similar to red magic since Conjurors are capable of creating nearly anything that comes to their mind *basically they are like the lanterns from Green Lantern or Quincy's from Bleach*. However, unlike Forgers, Conjurors create using their very soul as the material. Conjurors can basically create whatever comes to mind except whatever they conjuror works like a glass cannon, having only a single use and having an ethereal form due to it being made our of the users soul. Conjurors are even capable of conjuring living creatures known as Anima. Anima reflect their summoners soul and emotions, giving them their own personality and traits. Since Anima are formed from the soul, they are able to take on nearly any shape and form their Conjurors desires but their appearance is basically permanent since they count as another character but they still have that ethereal aspect about them. Most Conjurors will use their Anima as their means of combat while working as a support for it or other allies *like pokemon/digimon.* However this isn't that case for a few. Some Conjurors will focus on combat themselves by summoning their own array or ethereal weaponry or even strands of their spirit to control puppets or other objects.

-Anima Types: now with Anima, their size and function is based on what type they are, which in total there are 6 types of Anima, 2 of which can only be achieved through increasing their rank.

1. Pawn: Pawns are small, weak, hive minded Anima that basically work like cannon fodder since they are extremely cheap to summon and can be summoned in large numbers as opposed to other types of Anima which can only be summoned one at a time. Pawns are often used to swarm foes or be used as living shields. In addition, pawns lack full personality as opposed to other types of Anima, due to the fact that they are basically clones and have a simple function.
2. Knight: Knights are fast, agile, often human-sized scrappers that focus on getting the job down quick. They focus mainly on their speed and agility in combat, however they are vulnerable to heavy attacks due to this. Unlike pawns, knights actually have a personality like the rest of the Anima types.
3. Rook: Rooks are large, heavy hitters that are built to take as much hits as possible. However, due to their size and strength, they are extremely slow.
4. Bishop: Bishops are tactical, calm, and collective Anima that heavily focus on support and range tactics. Bishops are most commonly used for support for other Anima or allies, this however makes them extremely vulnerable to attacks and weak in direct combat.
5. Queen: Queens are Anima that consist of 2 or more types, such as a knight, rook mix. This can by achieved by adding a sub type to your Anima every 2 ranks.
6. King: Kings consist of a Anima that has mastered its type completely by reaching the Rank of A-S. This would technically make it a King of whatever type it already is, such as an King Pawn and etc.

  -(Weaknesses) Conjurors are extremely powerful due to the freedom they have in their conjurings, their drawback is severe. Unlike other forms of magic, blue magic uses the users soul meaning if they completely deplete their SP, they DIE! In addition, SP is far lower than MP, meaning they can only conjure so much before they burn out. However if a Conjurer dies due to soul depletion, they can be revived as long as a piece of their soul still exists outside of their body. Basically, if you die and your Anima is still alive and kicking, you can be brought back. Now with Anima, you can only create an Anima once per rank, so every time you go up a rank you can create another Anima. The reason for this is that they are basically another Character.

Examples of Conjuring
1. Summoning Anima
2. Weapons of any kind
3. Armor
4. Barriers
5. Wings
6. Structures


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PostSubject: Re: Magic Spectrum-Old/Used as reference    Sat Apr 25, 2015 8:09 pm

4. Purple Magic-Psychiccing
-(Strengths) Those with purple magic, focus heavily on the mind and use it as a weapon. Psychiccers are able to use their mind for telepathy, telekinesis, and confusing the senses of their foes. Psychiccers are capable of creating illusions that fool the mind of their foes so severely that they can trick the body into harming itself, an example being you create and illusion of a flood and your target is caught in the middle of it, based on your mental strength, you can make the illusion seem so real that the body will trick itself into thinking its drowning. In addition, Psychiccers are capable of transferring their minds into other beings and objects to take full control of it, to an extent of course. Think of purple magic like genjutsu in Naruto.

-(Weakness) Unlike most forms of magic, purple magic relies on a lot of focus, causing Psychiccers to mainly be only capable of performing one spell/ability at a time. In addition, Psychiccers are extremely weak offensively since they focus purely on their mind as a weapon. A prominent weakness of Psychiccers is that anytime they wish to manipulate a living creature or object, their must be some form of contact, such as if you were to transfer your mind into a person, you'd need either direct eye contact, be touching them, or be touching something that they are touching at the same time.

Examples of Psychiccing
1. Telepathy
2. Telekinesis
3. Mind Possession
4. Mental puppetry
5. Illusions
6. Probing
7. Hypnosis
8. Sensing
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PostSubject: Re: Magic Spectrum-Old/Used as reference    Sat Apr 25, 2015 8:32 pm

5. Orange Magic-Augmenting
-(Strengths) Orange magic is very similar to red magic due to the fact that the user focuses purely on the body. Augmenters are capable of shape shifting in a sense, able to change their body into gaining aspects of other creatures like mammals, fish, insects, etc, and gain their capabilities. Note, they can't completely change into the creature, just take on aspects of the creature such; basically like being a werewolf and the changes don't have to be drastic, you can just leave it at growing a pair of bird wings. Yet orange magic isn't restricted to augmenting your body to just have animal characteristics. Augmenters are even capable of growing extra limbs and if needed, even organs.

-(Weaknesses) Augmenting has a limit of course, Augmenters cannot shape shift into other players or people in general. However, masters are capable of taking on traits of characters thus gaining some of their abilities, this being rare and extremely difficult. Also, there is a difference between partial transformation and full body transformation. Partial transformation like insect wings or a bear arm are only limited to the amount of MP you are willing to spend to keep shifting. However full body shifting is expensive and once your full body shifted, you cannot shift into another full body unless you shift back into your true form. Lastly, in turns of schematics, augmenting works exactly like Stress for Enhancers.

Examples of Augmenting
1. Animal traits
2. Partial transformation
3. Full body transformation
4. Limb duplication
5. Organ replication
6. Cell replication(faster healing)


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PostSubject: Re: Magic Spectrum-Old/Used as reference    Sat Apr 25, 2015 9:07 pm

6. Green Magic-Elemental
-(Strengths + Weaknesses) Green magic is the simplest and easiest of all types of magic. Elementals are capable of literally controlling the elements, restricted to one of course. Basically in the same fashion as Benders in Avatar mixed with elemental based magic in Fairytail and elemental based jutsu in Naruto. Yet to control whatever your desired element is, you need a suitable source. Such as if you were a fire elemental then you'd need a source of fire like a lighter, bonfire, etc. Now with controlling an element, think purely of bending where its more like a free flow motion of the element, which when its flowing around your body its called Flow. Now of course you can control more than one element or advance your current element through increasing your rank, which advanced element only need their basic state to be created and once your a master you no longer need a source for either.

Types of Elements-basic
1. Fire
2. Water
3. Earth (stone and flora)
4. Air
5. Ice
6. Metal
7. Lightning
8. Dark (shadows)
9. Light (literal light)

Fused basic Elements
-can be made if the user has 2 or more basic elements
1. Ice: water + wind
2. Metal: earth + fire
3. Lightning: air + fire

Advanced
1. Lava: advanced form of fire and fusion of fire + earth + water
2. Storm: advanced form of lightning and fusion of lightning + water
3. Gravity: advanced form of earth
4. Magnetism: advanced form of metal and fusion of metal + lightning
5. Steam: advanced form of water and fusion of water + fire
6. Plasma/energy: advanced form of light and fusion of light + fire
7. Sound: advanced form of air and fusion of air + metal
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PostSubject: Re: Magic Spectrum-Old/Used as reference    Sat Apr 25, 2015 11:05 pm

7. Grey Magic-Neutral
-Grey magic is a type of magic that doesn't fit into any of the six magic spectrum's and is neither dark nor celestial magic. Grey magic is something completely unique opposed to the other six. Grey magic is an option if a player wishes to use their own form of magic that is approved and doesn't fit into preexisting magic types.
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PostSubject: Re: Magic Spectrum-Old/Used as reference    Sat Apr 25, 2015 11:21 pm

Black Magic-Cursed
-Black magic users are those who abuse magic and bend the laws of nature, such as necromancy, mind/body enslavement, and blood magic. Blood magic being the ability to literally control yours or others blood and flesh, which can only be done with green(water elemental) and yellow magic. Mind/body enslavement being the ability to control a living being against its will using purple or blood magic. When someone performs black magic, whatever type of magic they are using now becomes "dark", such as if you were a red magic user and performed dark magic, now its "dark red". Now when you use black magic, you become cursed. Once cursed, your appearance literally begins to change in stages until you are completely consumed and become a demon. Note, if you become a demon, people will not trust you, shop vendors can choose not to buy or sell items from/to you, and Jokers will be after you.

Stages of being cursed
1. skin tone either darkens if you have light complexion or lightens if you have a dark complexion
2. a glowing yellow ring appears around your iris
3. dark tattoo like markings begin to form and grow on your body
4. you become more ill mannered
5. you form an evil aura around you that causes plants to die and animals to avoid you
6. form horns
7. blood burns
8. full fledged demon

You can be cured of being cursed if you 1. halt all acts of black magic, and 2. become purified by one who can perform such a task.


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PostSubject: Re: Magic Spectrum-Old/Used as reference    Sat Apr 25, 2015 11:25 pm

Celestial magic
-Celestial magic is the only form of magic that can only be achieved through being taught and is the highest form of magic one can perform. Celestial magic is A through S+ rank magic and basically is bending reality to your will.

Examples of Celestial Magic
1. Time control
2. Preventing death or rebirth
3. Manipulation probability
4. Manipulating space
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